Classes
- AABBSolver
- AABBSolver
- AbstractFilter
- AccessibilityManager
- Analytics
- Analytics
- AnimatedSprite
- AnimatedSprite
- AnimationData
- AnimationData
- AsciiFilter
- BackgroundMap
- BaseTexture
- BitmapText
- BlendModeManager
- BloomFilter
- BlurDirFilter
- BlurFilter
- BlurXFilter
- BlurYFilter
- BlurYTintFilter
- Box
- Box
- Camera
- Camera
- CanvasBuffer
- CanvasGraphics
- CanvasMaskManager
- CanvasRenderer
- CanvasTinter
- Circle
- Circle
- Circle
- Collider
- Collider
- CollisionMap
- ColorMatrixFilter
- ColorStepFilter
- ComplexPrimitiveShader
- ConvolutionFilter
- CrossHatchFilter
- Data
- Data
- DisplacementFilter
- DotScreenFilter
- DropShadowFilter
- Ellipse
- Entity
- Entity
- EventEmitter
- EventEmitter
- FilterManager
- PixelateFilter
- FXAAFilter
- Game
- Game
- Graphics
- GraphicsData
- GrayFilter
- InteractionData
- InteractionManager
- InvertFilter
- Keyboard
- Keyboard
- Loader
- MaskManager
- Matrix
- Mesh
- MeshShader
- Plane
- Rope
- MiniSignal
- MiniSignalBinding
- Action
- Action
- ActionPlayer
- ActionPlayer
- Channel
- Channel
- Key
- Key
- SystemAnime
- Node
- NoiseFilter
- ObjectRenderer
- ParticleContainer
- ParticleShader
- PersistentData
- SpriteMaskFilter
- VideoBaseTexture
- Polygon
- PrimitiveShader
- Quad
- RandomDataGenerator
- RandomDataGenerator
- Rectangle
- RenderTarget
- RenderTexture
- Resource
- RGBSplitFilter
- RoundedRectangle
- SepiaFilter
- Shader
- ShaderManager
- ShockwaveFilter
- SmartBlurFilter
- Sprite
- StencilMaskStack
- Storage
- Storage
- SystemGfx
- SystemInput
- SystemInput
- SystemPhysics
- SystemPhysics
- SystemRenderer
- SystemTimer
- Text
- Texture
- TextureShader
- TilingSprite
- TiltShiftAxisFilter
- TiltShiftFilter
- TiltShiftXFilter
- TiltShiftYFilter
- Timer
- Timer
- Tween
- Tween
- TwistFilter
- Vector
- Vector
- WebGLManager
- WebGLMaskManager
- WebGLRenderer
Mixins
Events
-
error
-
Fired when a not-immediately-available source fails to load.
- Source:
-
loaded
-
Fired when a not-immediately-available source finishes loading.
- Source:
-
update
-
Fired when the texture is updated. This happens if the frame or the baseTexture is updated.
- Inherited From:
- Source:
-
update
-
Fired when the texture is updated. This happens if the frame or the baseTexture is updated.
- Source: