new FXAAFilter()
Basic FXAA implementation based on the code on geeks3d.com with the
modification that the texture2DLod stuff was removed since it's
unsupported by WebGL.
--
From:
https://github.com/mitsuhiko/webgl-meincraft
Extends
Members
-
padding :number
-
The extra padding that the filter might need
Type:
- number
- Inherited From:
- Source:
-
uniforms :object
-
The uniforms as an object
Type:
- object
- Inherited From:
- Source:
Methods
-
applyFilter(renderer, input, output)
-
Applies the filter
Parameters:
Name Type Description renderer
PIXI.WebGLRenderer The renderer to retrieve the filter from
input
PIXI.RenderTarget output
PIXI.RenderTarget - Overrides:
- Source:
-
getShader(renderer)
-
Grabs a shader from the current renderer
Parameters:
Name Type Description renderer
PIXI.WebGLRenderer The renderer to retrieve the shader from
- Inherited From:
- Source:
-
syncUniform()
-
Syncs a uniform between the class object and the shaders.
- Inherited From:
- Source: