Class: SystemRenderer

SystemRenderer

The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :)


new SystemRenderer(system [, width] [, height] [, options])

Parameters:
Name Type Argument Default Description
system string

The name of the system this renderer is for.

width number <optional>
800

the width of the canvas view

height number <optional>
600

the height of the canvas view

options object <optional>

The optional renderer parameters

Properties
Name Type Argument Default Description
view HTMLCanvasElement <optional>

the canvas to use as a view, optional

transparent boolean <optional>
false

If the render view is transparent, default false

autoResize boolean <optional>
false

If the render view is automatically resized, default false

antialias boolean <optional>
false

sets antialias (only applicable in chrome at the moment)

resolution number <optional>
1

the resolution of the renderer retina would be 2

clearBeforeRender boolean <optional>
true

This sets if the CanvasRenderer will clear the canvas or
not before the new render pass.

backgroundColor number <optional>
0x000000

The background color of the rendered area (shown if not transparent).

roundPixels boolean <optional>
false

If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.

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Members


autoResize :boolean

Whether the render view should be resized automatically

Type:
  • boolean
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backgroundColor :number

The background color to fill if not transparent

Type:
  • number
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blendModes :object.<string, mixed>

Tracks the blend modes useful for this renderer.

Type:
  • object.<string, mixed>
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clearBeforeRender :boolean

This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
If the scene is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
If the scene is transparent Pixi will use clearRect to clear the canvas every frame.
Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.

Type:
  • boolean
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height :number

The height of the canvas view

Type:
  • number
Default Value:
  • 600
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preserveDrawingBuffer :boolean

The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.

Type:
  • boolean
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resolution :number

The resolution of the renderer

Type:
  • number
Default Value:
  • 1
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roundPixels :boolean

If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.
Handy for crisp pixel art and speed on legacy devices.

Type:
  • boolean
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transparent :boolean

Whether the render view is transparent

Type:
  • boolean
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type :number

The type of the renderer.

Type:
  • number
Default Value:
  • RENDERER_TYPE.UNKNOWN
Source:
See:
  • RENDERER_TYPE

view :HTMLCanvasElement

The canvas element that everything is drawn to

Type:
  • HTMLCanvasElement
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width :number

The width of the canvas view

Type:
  • number
Default Value:
  • 800
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Methods


destroy( [removeView])

Removes everything from the renderer and optionally removes the Canvas DOM element.

Parameters:
Name Type Argument Default Description
removeView boolean <optional>
false

Removes the Canvas element from the DOM.

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resize(width, height)

Resizes the canvas view to the specified width and height

Parameters:
Name Type Description
width number

the new width of the canvas view

height number

the new height of the canvas view

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