const AbstractFilter = require('../../core/renderers/webgl/filters/AbstractFilter');
/**
* This filter applies a twist effect making display objects appear twisted in the given direction.
*
* @class
* @extends AbstractFilter
*/
function TwistFilter() {
AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
require('./twist.frag'),
// custom uniforms
{
radius: { type: '1f', value: 0.5 },
angle: { type: '1f', value: 5 },
offset: { type: 'v2', value: { x: 0.5, y: 0.5 } },
}
);
}
TwistFilter.prototype = Object.create(AbstractFilter.prototype);
TwistFilter.prototype.constructor = TwistFilter;
module.exports = TwistFilter;
Object.defineProperties(TwistFilter.prototype, {
/**
* This point describes the the offset of the twist.
*
* @member {Point}
* @memberof filters.TwistFilter#
*/
offset: {
get: function() {
return this.uniforms.offset.value;
},
set: function(value) {
this.uniforms.offset.value = value;
},
},
/**
* This radius of the twist.
*
* @member {number}
* @memberof filters.TwistFilter#
*/
radius: {
get: function() {
return this.uniforms.radius.value;
},
set: function(value) {
this.uniforms.radius.value = value;
},
},
/**
* This angle of the twist.
*
* @member {number}
* @memberof filters.TwistFilter#
*/
angle: {
get: function() {
return this.uniforms.angle.value;
},
set: function(value) {
this.uniforms.angle.value = value;
},
},
});