const AbstractFilter = require('../../core/renderers/webgl/filters/AbstractFilter');
/**
* An RGB Split Filter.
*
* @class
* @extends AbstractFilter
*/
function RGBSplitFilter() {
AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
require('./rgbSplit.frag'),
// custom uniforms
{
red: { type: 'v2', value: { x: 20, y: 20 } },
green: { type: 'v2', value: { x: -20, y: 20 } },
blue: { type: 'v2', value: { x: 20, y: -20 } },
dimensions: { type: '4fv', value: [0, 0, 0, 0] },
}
);
}
RGBSplitFilter.prototype = Object.create(AbstractFilter.prototype);
RGBSplitFilter.prototype.constructor = RGBSplitFilter;
module.exports = RGBSplitFilter;
Object.defineProperties(RGBSplitFilter.prototype, {
/**
* Red channel offset.
*
* @member {Vector}
* @memberof filters.RGBSplitFilter#
*/
red: {
get: function() {
return this.uniforms.red.value;
},
set: function(value) {
this.uniforms.red.value = value;
},
},
/**
* Green channel offset.
*
* @member {Vector}
* @memberof filters.RGBSplitFilter#
*/
green: {
get: function() {
return this.uniforms.green.value;
},
set: function(value) {
this.uniforms.green.value = value;
},
},
/**
* Blue offset.
*
* @member {Vector}
* @memberof filters.RGBSplitFilter#
*/
blue: {
get: function() {
return this.uniforms.blue.value;
},
set: function(value) {
this.uniforms.blue.value = value;
},
},
});