const AbstractFilter = require('../../core/renderers/webgl/filters/AbstractFilter');
/**
* @author Vico @vicocotea
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
*/
/**
* A Noise effect filter.
*
* @class
* @extends AbstractFilter
*/
function NoiseFilter() {
AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
require('./noise.frag'),
// custom uniforms
{
noise: { type: '1f', value: 0.5 },
}
);
}
NoiseFilter.prototype = Object.create(AbstractFilter.prototype);
NoiseFilter.prototype.constructor = NoiseFilter;
module.exports = NoiseFilter;
Object.defineProperties(NoiseFilter.prototype, {
/**
* The amount of noise to apply.
*
* @member {number}
* @memberof filters.NoiseFilter#
* @default 0.5
*/
noise: {
get: function() {
return this.uniforms.noise.value;
},
set: function(value) {
this.uniforms.noise.value = value;
},
},
});