const AbstractFilter = require('../../core/renderers/webgl/filters/AbstractFilter');
/**
* The BlurDirFilter applies a Gaussian blur toward a direction to an object.
*
* @class
* @param {number} dirX
* @param {number} dirY
* @extends AbstractFilter
*/
function BlurDirFilter(dirX, dirY) {
AbstractFilter.call(this,
// vertex shader
require('./blurDir.vert'),
// fragment shader
require('./blurDir.frag'),
// set the uniforms
{
strength: { type: '1f', value: 1 },
dirX: { type: '1f', value: dirX || 0 },
dirY: { type: '1f', value: dirY || 0 },
}
);
this.defaultFilter = new AbstractFilter();
/**
* Sets the number of passes for blur. More passes means higher quaility bluring.
*
* @member {number}
* @default 1
*/
this.passes = 1;
/**
* Sets the X direction of the blur
*
* @member {number}
* @default 0
*/
this.dirX = dirX || 0;
/**
* Sets the Y direction of the blur
*
* @member {number}
* @default 0
*/
this.dirY = dirY || 0;
this.strength = 4;
}
BlurDirFilter.prototype = Object.create(AbstractFilter.prototype);
BlurDirFilter.prototype.constructor = BlurDirFilter;
module.exports = BlurDirFilter;
BlurDirFilter.prototype.applyFilter = function(renderer, input, output, clear) {
var shader = this.getShader(renderer);
this.uniforms.strength.value = this.strength / 4 / this.passes * (input.frame.width / input.size.width);
if (this.passes === 1) {
renderer.filterManager.applyFilter(shader, input, output, clear);
}
else {
var renderTarget = renderer.filterManager.getRenderTarget(true);
renderer.filterManager.applyFilter(shader, input, renderTarget, clear);
for (var i = 0; i < this.passes - 2; i++) {
// this.uniforms.strength.value = this.strength / 4 / (this.passes+(i*2)) * (input.frame.width / input.size.width);
renderer.filterManager.applyFilter(shader, renderTarget, renderTarget, clear);
}
renderer.filterManager.applyFilter(shader, renderTarget, output, clear);
renderer.filterManager.returnRenderTarget(renderTarget);
}
};
Object.defineProperties(BlurDirFilter.prototype, {
/**
* Sets the strength of both the blur.
*
* @member {number}
* @memberof filters.BlurDirFilter#
* @default 2
*/
blur: {
get: function() {
return this.strength;
},
set: function(value) {
this.padding = value * 0.5;
this.strength = value;
},
},
/**
* Sets the X direction of the blur.
*
* @member {number}
* @memberof filters.BlurYFilter#
* @default 0
*/
dirX: {
get: function() {
return this.dirX;
},
set: function(value) {
this.uniforms.dirX.value = value;
},
},
/**
* Sets the Y direction of the blur.
*
* @member {number}
* @memberof filters.BlurDirFilter#
* @default 0
*/
dirY: {
get: function() {
return this.dirY;
},
set: function(value) {
this.uniforms.dirY.value = value;
},
},
});