var Shader = require('./Shader');
/**
* This shader is used to draw complex primitive shapes for {@link Graphics}.
*
* @class
* @extends Shader
* @param shaderManager {ShaderManager} The webgl shader manager this shader works for.
*/
function ComplexPrimitiveShader(shaderManager) {
Shader.call(this,
shaderManager,
// vertex shader
[
'attribute vec2 aVertexPosition;',
'uniform mat3 translationMatrix;',
'uniform mat3 projectionMatrix;',
'uniform vec3 tint;',
'uniform float alpha;',
'uniform vec3 color;',
'varying vec4 vColor;',
'void main(void){',
' gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);',
' vColor = vec4(color * alpha * tint, alpha);',// " * vec4(tint * alpha, alpha);',
'}',
].join('\n'),
// fragment shader
[
'precision mediump float;',
'varying vec4 vColor;',
'void main(void){',
' gl_FragColor = vColor;',
'}',
].join('\n'),
// custom uniforms
{
tint: { type: '3f', value: [0, 0, 0] },
alpha: { type: '1f', value: 0 },
color: { type: '3f', value: [0,0,0] },
translationMatrix: { type: 'mat3', value: new Float32Array(9) },
projectionMatrix: { type: 'mat3', value: new Float32Array(9) },
},
// attributes
{
aVertexPosition:0,
}
);
}
ComplexPrimitiveShader.prototype = Object.create(Shader.prototype);
ComplexPrimitiveShader.prototype.constructor = ComplexPrimitiveShader;
module.exports = ComplexPrimitiveShader;