Source: gfx/core/renderers/canvas/utils/CanvasGraphics.js

const CONST = require('../../../../const');

/**
 * A set of functions used by the canvas renderer to draw the primitive graphics data.
 * @static
 * @class
 */
const CanvasGraphics = {};

/*
 * Renders a Graphics object to a canvas.
 *
 * @param graphics {Graphics} the actual graphics object to render
 * @param context {CanvasRenderingContext2D} the 2d drawing method of the canvas
 */
CanvasGraphics.renderGraphics = function(graphics, context) {
  var worldAlpha = graphics.worldAlpha;

  if (graphics.dirty) {
    this.updateGraphicsTint(graphics);
    graphics.dirty = false;
  }

  for (var i = 0; i < graphics.graphicsData.length; i++) {
    var data = graphics.graphicsData[i];
    var shape = data.shape;

    var fillColor = data._fillTint;
    var lineColor = data._lineTint;

    context.lineWidth = data.lineWidth;

    if (data.type === CONST.SHAPES.POLY) {
      context.beginPath();

      var points = shape.points;

      context.moveTo(points[0], points[1]);

      for (var j = 1; j < points.length / 2; j++) {
        context.lineTo(points[j * 2], points[j * 2 + 1]);
      }

      if (shape.closed) {
        context.lineTo(points[0], points[1]);
      }

            // if the first and last point are the same close the path - much neater :)
      if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) {
        context.closePath();
      }

      if (data.fill) {
        context.globalAlpha = data.fillAlpha * worldAlpha;
        context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
        context.fill();
      }
      if (data.lineWidth) {
        context.globalAlpha = data.lineAlpha * worldAlpha;
        context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
        context.stroke();
      }
    }
    else if (data.type === CONST.SHAPES.RECT) {

      if (data.fillColor || data.fillColor === 0) {
        context.globalAlpha = data.fillAlpha * worldAlpha;
        context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
        context.fillRect(shape.x, shape.y, shape.width, shape.height);

      }
      if (data.lineWidth) {
        context.globalAlpha = data.lineAlpha * worldAlpha;
        context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
        context.strokeRect(shape.x, shape.y, shape.width, shape.height);
      }
    }
    else if (data.type === CONST.SHAPES.CIRC) {
            // TODO - need to be Undefined!
      context.beginPath();
      context.arc(shape.x, shape.y, shape.radius,0,2 * Math.PI);
      context.closePath();

      if (data.fill) {
        context.globalAlpha = data.fillAlpha * worldAlpha;
        context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
        context.fill();
      }
      if (data.lineWidth) {
        context.globalAlpha = data.lineAlpha * worldAlpha;
        context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
        context.stroke();
      }
    }
    else if (data.type === CONST.SHAPES.ELIP) {
            // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas

      var w = shape.width * 2;
      var h = shape.height * 2;

      var x = shape.x - w / 2;
      var y = shape.y - h / 2;

      context.beginPath();

      var kappa = 0.5522848,
        ox = (w / 2) * kappa, // control point offset horizontal
        oy = (h / 2) * kappa, // control point offset vertical
        xe = x + w,           // x-end
        ye = y + h,           // y-end
        xm = x + w / 2,       // x-middle
        ym = y + h / 2;       // y-middle

      context.moveTo(x, ym);
      context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
      context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
      context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
      context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);

      context.closePath();

      if (data.fill) {
        context.globalAlpha = data.fillAlpha * worldAlpha;
        context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
        context.fill();
      }
      if (data.lineWidth) {
        context.globalAlpha = data.lineAlpha * worldAlpha;
        context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
        context.stroke();
      }
    }
    else if (data.type === CONST.SHAPES.RREC) {
      var rx = shape.x;
      var ry = shape.y;
      var width = shape.width;
      var height = shape.height;
      var radius = shape.radius;

      var maxRadius = Math.min(width, height) / 2 | 0;
      radius = radius > maxRadius ? maxRadius : radius;

      context.beginPath();
      context.moveTo(rx, ry + radius);
      context.lineTo(rx, ry + height - radius);
      context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
      context.lineTo(rx + width - radius, ry + height);
      context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
      context.lineTo(rx + width, ry + radius);
      context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
      context.lineTo(rx + radius, ry);
      context.quadraticCurveTo(rx, ry, rx, ry + radius);
      context.closePath();

      if (data.fillColor || data.fillColor === 0) {
        context.globalAlpha = data.fillAlpha * worldAlpha;
        context.fillStyle = '#' + ('00000' + (fillColor | 0).toString(16)).substr(-6);
        context.fill();

      }
      if (data.lineWidth) {
        context.globalAlpha = data.lineAlpha * worldAlpha;
        context.strokeStyle = '#' + ('00000' + (lineColor | 0).toString(16)).substr(-6);
        context.stroke();
      }
    }
  }
};

/*
 * Renders a graphics mask
 *
 * @private
 * @param graphics {PIXI.Graphics} the graphics which will be used as a mask
 * @param context {CanvasRenderingContext2D} the context 2d method of the canvas
 */
CanvasGraphics.renderGraphicsMask = function(graphics, context) {
  var len = graphics.graphicsData.length;

  if (len === 0) {
    return;
  }

  context.beginPath();

  for (var i = 0; i < len; i++) {
    var data = graphics.graphicsData[i];
    var shape = data.shape;

    if (data.type === CONST.SHAPES.POLY) {

      var points = shape.points;

      context.moveTo(points[0], points[1]);

      for (var j = 1; j < points.length / 2; j++) {
        context.lineTo(points[j * 2], points[j * 2 + 1]);
      }

            // if the first and last point are the same close the path - much neater :)
      if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) {
        context.closePath();
      }

    }
    else if (data.type === CONST.SHAPES.RECT) {
      context.rect(shape.x, shape.y, shape.width, shape.height);
      context.closePath();
    }
    else if (data.type === CONST.SHAPES.CIRC) {
            // TODO - need to be Undefined!
      context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
      context.closePath();
    }
    else if (data.type === CONST.SHAPES.ELIP) {

            // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas

      var w = shape.width * 2;
      var h = shape.height * 2;

      var x = shape.x - w / 2;
      var y = shape.y - h / 2;

      var kappa = 0.5522848,
        ox = (w / 2) * kappa, // control point offset horizontal
        oy = (h / 2) * kappa, // control point offset vertical
        xe = x + w,           // x-end
        ye = y + h,           // y-end
        xm = x + w / 2,       // x-middle
        ym = y + h / 2;       // y-middle

      context.moveTo(x, ym);
      context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
      context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
      context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
      context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
      context.closePath();
    }
    else if (data.type === CONST.SHAPES.RREC) {

      var rx = shape.x;
      var ry = shape.y;
      var width = shape.width;
      var height = shape.height;
      var radius = shape.radius;

      var maxRadius = Math.min(width, height) / 2 | 0;
      radius = radius > maxRadius ? maxRadius : radius;

      context.moveTo(rx, ry + radius);
      context.lineTo(rx, ry + height - radius);
      context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
      context.lineTo(rx + width - radius, ry + height);
      context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
      context.lineTo(rx + width, ry + radius);
      context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
      context.lineTo(rx + radius, ry);
      context.quadraticCurveTo(rx, ry, rx, ry + radius);
      context.closePath();
    }
  }
};

/*
 * Updates the tint of a graphics object
 *
 * @private
 * @param graphics {PIXI.Graphics} the graphics that will have its tint updated
 *
 */
CanvasGraphics.updateGraphicsTint = function(graphics) {
  if (graphics.tint === 0xFFFFFF && graphics._prevTint === graphics.tint) {
    return;
  }
  graphics._prevTint = graphics.tint;

  var tintR = (graphics.tint >> 16 & 0xFF) / 255;
  var tintG = (graphics.tint >> 8 & 0xFF) / 255;
  var tintB = (graphics.tint & 0xFF) / 255;

  for (var i = 0; i < graphics.graphicsData.length; i++) {
    var data = graphics.graphicsData[i];

    var fillColor = data.fillColor | 0;
    var lineColor = data.lineColor | 0;

        /*
        var colorR = (fillColor >> 16 & 0xFF) / 255;
        var colorG = (fillColor >> 8 & 0xFF) / 255;
        var colorB = (fillColor & 0xFF) / 255;

        colorR *= tintR;
        colorG *= tintG;
        colorB *= tintB;

        fillColor = ((colorR*255 << 16) + (colorG*255 << 8) + colorB*255);

        colorR = (lineColor >> 16 & 0xFF) / 255;
        colorG = (lineColor >> 8 & 0xFF) / 255;
        colorB = (lineColor & 0xFF) / 255;

        colorR *= tintR;
        colorG *= tintG;
        colorB *= tintB;

        lineColor = ((colorR*255 << 16) + (colorG*255 << 8) + colorB*255);
        */

        // super inline cos im an optimization NAZI :)
    data._fillTint = (((fillColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (fillColor & 0xFF) / 255 * tintB * 255);
    data._lineTint = (((lineColor >> 16 & 0xFF) / 255 * tintR * 255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG * 255 << 8) + (lineColor & 0xFF) / 255 * tintB * 255);

  }
};

module.exports = CanvasGraphics;