const Rectangle = require('./Rectangle');
const CONST = require('../../../const');
/**
* The Circle object can be used to specify a hit area for displayObjects
*
* @class
*/
class Circle {
/**
* @constructor
* @param {number} x The X coordinate of the center of this circle
* @param {number} y The Y coordinate of the center of this circle
* @param {number} radius The radius of the circle
*/
constructor(x, y, radius) {
/**
* @member {number}
* @default 0
*/
this.x = x || 0;
/**
* @member {number}
* @default 0
*/
this.y = y || 0;
/**
* @member {number}
* @default 0
*/
this.radius = radius || 0;
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
*/
this.type = CONST.SHAPES.CIRC;
}
/**
* Creates a clone of this Circle instance
*
* @return {Circle} a copy of the Circle
*/
clone() {
return new Circle(this.x, this.y, this.radius);
}
/**
* Checks whether the x and y coordinates given are contained within this circle
*
* @param {number} x The X coordinate of the point to test
* @param {number} y The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this Circle
*/
contains(x, y) {
if (this.radius <= 0) {
return false;
}
var dx = (this.x - x),
dy = (this.y - y),
r2 = this.radius * this.radius;
dx *= dx;
dy *= dy;
return (dx + dy <= r2);
}
/**
* Returns the framing rectangle of the circle as a Rectangle object
*
* @return {Rectangle} the framing rectangle
*/
getBounds() {
return new Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);
}
}
module.exports = Circle;